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The Legend of Zelda: Battle Quest is 1 of the 12 attractions in Nintendo Land. It is a Team Attraction that can be played with 1-4 Players. It is based on The Legend of Zelda Series. However, the landscape has a sort of woolly touch to them, making them look more friendly and appealing, especially for younger players.

Gameplay[]

As the players travel through a Zelda-themed world, they work together in order to defeat the enemies they encounter and later one defeat the bosses of the different levels.

The player that holds the Wii U GamePad and Wii Remotes and can play as either the Archer (GamePad) or a Swordsman (Wii Remote).

Archer[]

The Archer has the ability to aim and shoot arrows at enemies from distance, which they perform by pushing down and releasing the GamePad´s Right Control Stick. If the player acting as the Archer pushes down the Right Control Stick for a few moments, their next arrow will charged up, allowing it to deal more damage to enemies. A fully charged up arrow can be enough to defeat some types of enemies in one shot. The Archer has a total of 10 arrows, and in case they run of outta them, the player can reload them by holding the GamePad slightly parallel to the ground. The player can also use the GamePad´s Left Control Stick to adjust the Archer screen´s direction. Sometimes, the Archer will have to dodge attacks by pushing the ZL/ZR button or tilting the GamePad left or right.

Swordsmen[]

The player that use Wii Remotes will act as the Swordsmen and wield their Wii Remotes as swords. The players swing their remotes in the direction they want their swords to swing. Just like with the Archer and their arrows, the swords can be charged up by holding the Wii Remote up or back for a few moments. The player can also push the B button to bring up a shield that blocks enemy attacks or push the A button to change targets.

The Players share a life bar of 6 hearts, meaning that they will need to cooperate and save each other in order to survive enemy attacks. The Life Bar can be replenished by collecting Recovery Hearts throughout the level. Rupees can also be collected, and appear after an enemy is defeated. Each player has an individual rupee meter and the player with the most rupees will hold the Triforce in the end of a level.

If the life bar's empty and a quest has failed, a skull will appear at their death spot the next time the level's played. Hitting this skull will reveal a single Recovery Heart.

Every level has a boss in the end. Defeating these will trigger the Triforce to appear. The player that has received the largest amount of rupees in the level will be the one holding the Triforce.

Enemies[]

Moblin[]

Health: 2

The Moblins are the most common and recurring enemies in Battle Quest. Many other enemies are based on them. Moblins usually come in groups of three to six, attack with wooden clubs and are easily defeated with one single charged up arrow or slash, or two normal ones.

Chuchu[]

Health: 1 (Both)

Chuchus are common enemies in the earlier levels of Battle Quest. There are two versions of them: a red version and a green version. The normal red Chuchus attack by jumping at the player and can be easily defeated by a single sword slash or an arrow. The green Chuchus are more tricky to counter as they sink into a pile of cloth as soon as a player tries to attack them, and then jump onto the player, attacking them. The best way to counter them is to wait for them to attack and then strike.

Shield Moblin[]

Health: 3

The Shield Moblins are a more advanced version of the Moblin with higher health and shields that can withstand not-charged up arrows. However, the shields can be shattered by a charge attack. Three Shield Moblins act as the boss of the first Battle Quest level, The Grasslands. Shield Moblins usually appear together with regular Moblins and usually come in packs of three or more. They attack with clubs and defend themselves by every now and then changing the direction of their shields. Therefore, a great strategy for Archer players is to first use a charged up arrow to destroy the shields and then use another one to defeat the Moblin. They're, along with the regular Moblins, the most common enemies found in the minigame. Sometimes Shield Moblin may carry shields made of metal, which can't be broken, or pots on their heads.

Archer Moblin[]

Health: 1

The Archer Moblins are Moblins that sit on high peaks, shooting fiery arrows at the players. They usually sit close to ground Moblins, defending them and providing backup for the enemies. As the Archer Moblins never move from their post, they're usually not seen before they shoot their first arrow. The Swordsmen can defend themself by putting up their shields and the Archer can dodge the arrows by pressing ZR or ZL. The Archer Moblins first appear in the second Battle Quest level, The Lost Woods and can be one shotted with a slash or arrow.

Kargarok[]

Health: 2

The Kargarok are bird enemies that are introduced in the third level of Battle Quest, Grassland Temple. They usually come in groups of three and attack by dive-bombing the player, even swordsmen that don't target them.

Big Moblin[]

Health: >15

The Big Moblin is an enemy in the game. It's much bigger and slower than regular Moblins, with more health. It carries a large metal club in its right hand, and a large metal shield in its left. Unlike other Moblins, it doesn't put its shield above its head. It attacks by swinging its club sideways at the players, when it only has 1 third of it's health left, it can swing twice in a row. The archer can dodge its attacks by pressing ZL/ZR.

Sometimes Big Moblins can be found wearing helmets, making it so that they can't be shot in the head with arrows. It also makes their attacks faster, so the archer now has to turn the gamepad left or right in order to dodge its attacks.

Both can swing twice in a row after losing one third of its health.

Tektite[]

Health: 1 (all)

Tektites are enemies that have one eye, have a line inside their body, indicating where the swordsmen are supposed to hit, and jump around to move and attack. There are three types of Tektites - blue, grey, and red.

Blue Tektites are the most common Tektite. They have a single line going through their body, and can change the direction of said line between vertical, horizontal, and diagonal directions. The archer can shoot them in the eye to defeat them.

Grey Tektites have the line where the swordsmen are supposed to hit constantly rotating, making it harder to defeat them. However, the archer can still defeat them with a shot to the eye.

Red Tektites move faster than other Tekties. The line the swordsmen are supposed to hit only appears right before they attack, making it tricky for the players to damage them. It's usually easier to let the archer defeat these enemies.

Skulltula[]

Health: 8

Skulltulas are enemies who're large spiders, protected by hard shells on their backs. They attack by jumping and grabbing the closest player, even it they're not targeted but still in position. If this happens, the player who's grabbed has six seconds for someone else to attack the Skulltula, unless they're in single player. If nobody helps them, the players lose a heart. When the Skulltulas leap at their target, it gives the player a chance to hit their belly, knocking them down and leaving them vulnerable to attacks.

Keese[]

Health: 1

Keese are bat-like enemies who wait on top of ceilings and other places before attacking the players. They attack by charging and biting the player. Regardless of if they hit or not, they fly away after their first attempt to attack. They can be defeated in one hit.

Wizzrobe[]

Health: >20

The Wizzrobe is an enemy resembling a bird with a green body and a yellow head, and its attack varies on who it's targeting.

If it's targeting the archer, it will send one or two Keese at the archer.

If it's targeting the swordsmen, it'll send a ball at them. This ball changes color varying on who it's targeting, the swordsman with the same color as the ball can either block it with their shield, stunning them temporarily, or knock it back with their sword, increasing its speed. If it's knocked back, the Wizzrobe will send it over to them two more times, and if the swordsmen knock it back both times, the Wizzrobe will send one at each swordsmen. If at least one of them knocks it back, the Wizzrobe will take damage. Hitting 4 balls back at the Wizzrobe will defeat it, or the archer can shoot it with arrows until it gets defeated.

There is a black version of this enemy, which sends two or three Keese at the archer instead of one or two. It also now takes six returned balls to defeat it instead of four and the balls move with varying speed, changing each hit.

Pot-Head Moblin[]

Health: 1-2

Pot-Head Moblins are enemies who resemble standard blue Moblins, but have pots on their head. They can be defeated in one hit and usually carry a bomb which they can throw at the players.

Quick Moblin[]

Health: 2

Quick Moblins are skinnier, yellow versions of the Moblins. They're faster than other Moblins and take two hits to defeat, and they attack by jumping at the players.

Stalfos[]

Health: 8

Stalfos are skeletons who carry wooden shields and swords. Unlike most enemies, they teleport under ground to get close, making it tricky for the archer. They attack by swinging their swords every time their eyes flash green and take eight hits to defeat.

Pink Moblin[]

Health: 4

Pink Moblins are enemies who have pink head and are tougher versions of the Shield Moblins. They take four hits to defeat instead of three, and can sometimes carry metal shields or have pots on their heads. If one parries a swordsman's attack, the returning slash will always hit, as opposed to Shield Moblin's whose return slash only sometimes does.

Purple Moblin[]

Health: 4 Purple Moblins are Moblins who are essentially just Pink Moblins that carry more Rupees and attack faster.. Outside of that, they aren't different from the Pink Moblins.

Ganon[]

Health: at least 50

Ganon is the final boss of the game. He carries 2 tridents; one is a normal trident and is held in his right hand, the other one has two blades on it and is held in his left hand.

Attacks[]

  • Ganon attacks by mainly spinning the trident in his left hand blocking attack in front of him, before sending two spike balls at each player. These spike balls have neon-green lines, indicating where the swordsmen are supposed to hit. These lines can can be vertical, horizontal, or diagonal. Blocking one of them will stun the player temporarilly.
  • Ganon will then teleport in front of one of the players and swing the trident in his left hand sideways. The archer has to turn left or right to dodge it, and the swordsmen can block it with their shields.
  • Ganon will then teleport back to where he started and summon more spike balls. However, this time, instead of two, it becomes three and stays as three.

Helmet/Armored Ganon[]

Health: a lot, probably around 100

In the very last level, Ganon will have a helmet during the boss battle. This changes a lot. His health's increased, he can't be hit in the head, and starts by summoning three spike balls instead of two, then going up to four. He can also now perform up to 2 swings in a row while he has more health.

Levels[]

Levels 1-9 are normal, 10-14 are extra stages.

  1. The Grasslands
  2. The Lost Woods
  3. Grassland Temple
  4. Road to the Goron Mines
  5. The Forest Temple Hunt
  6. Death Mountain Climb
  7. Gerudo Fortress Trail
  8. Ganon's Castle Approach
  9. Raid on Ganon's Castle
  10. Search For The Sacred Grove
  11. Journey to the Fire Temple
  12. Death Mountain Path
  13. Battle of Hyrule Field
  14. Ganon's Last Stand
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